A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION

Yi-Ning Wu, Veton Saliu, Noah D. Donoghue, John P. Donoghue, Karen L. Kerman

Abstract


The objective of this paper is to introduce a novel low-cost human-computer interface (HCI) system for home-based massed practice for children with upper limb impairment due to brain injury. Successful massed practice, a type of neurorehabilitation, may be of value for children with brain injury because it facilitates impaired limb use. Use of automated, home-based systems could provide a practical means for massed practice. However, the optimal strategy to deliver and monitor home-based massed practice is still unclear. We integrated motion sensor, video game, and HCI software technologies to create a useful home-based massed practice at targeted joints. The system records joint angle and number of movements using a low-cost custom hand-held sensor. The sensor acts as an input device to play video games. We demonstrated the system’s functionality and provided preliminary observations on usage by children with brain injury, including joint motion and muscle activation.

Keywords


massed practice, brain injury, home-based video game system

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DOI: http://dx.doi.org/10.17411/jacces.v3i2.14

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Journal of Accessibility and Design for All. ISSN 2013-7087.
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Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.