AGILE DEVELOPMENT OF A VIRTUAL REALITY COGNITIVE ASSESSMENT

Authors

  • Sebastian T Koenig Katana Simulations UG (haftungsbeschraenkt), 15 Pruefeninger Str., Regensburg, 93049
  • Denise Krch Kessler Foundation Research Center, 1199 Pleasant Valley Way, West Orange, NJ 07052
  • Nancy Chiaravalloti Kessler Foundation Research Center, 1199 Pleasant Valley Way, West Orange, NJ 07052
  • Jean Lengenfelder Department of Physical Medicine and Rehabilitation, University of Dentistry and Medicine of New Jersey, 90 Bergen Street, Newark, NJ 07103
  • Olga Nikelshpur Department of Physical Medicine and Rehabilitation, University of Dentistry and Medicine of New Jersey, 90 Bergen Street, Newark, NJ 07103
  • Belinda S Lange Katana Simulations UG (haftungsbeschraenkt), 15 Pruefeninger Str., Regensburg, 93049
  • John DeLuca Kessler Foundation Research Center, 1199 Pleasant Valley Way, West Orange, NJ 07052
  • Albert A Rizzo USC Institute for Creative Technologies, 12015 E Waterfront Drive, Playa Vista, CA 90094

DOI:

https://doi.org/10.17411/jacces.v4i2.42

Abstract

In recent years user-centered design, participatory design and agile development have seen much popularity in the field of software development. More specifically, applying these methods to user groups with cognitive and motor disabilities has been the topic of numerous publications. However, neuropsychological assessment and training require special consideration to include therapists and brain-injured patients into the development cycle. Application goals, development tools and communication between all stakeholders are interdependent and outlined in a framework that promotes elements of agile development. The framework is introduced by example of a virtual reality cognitive assessment for patients with traumatic brain injuries. The assessment has seen a total of 20 iterations over the course of nine months including changes in task content, task difficulty, user interaction and data collection. The framework and development of the cognitive assessment are discussed.

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Published

2014-06-27

How to Cite

Koenig, S. T., Krch, D., Chiaravalloti, N., Lengenfelder, J., Nikelshpur, O., Lange, B. S., … Rizzo, A. A. (2014). AGILE DEVELOPMENT OF A VIRTUAL REALITY COGNITIVE ASSESSMENT. Journal of Accessibility and Design for All, 4(2), 53–68. https://doi.org/10.17411/jacces.v4i2.42