Rehabilitation of patients with motor disabilities using computer vision based techniques
Keywords:computer vision, rehabilitation, skin detection, OpenCV, QT.
AbstractIn this paper we present details about the implementation of computer vision based applications for the rehabilitation of patients with motor disabilities. The applications are conceived as serious games, where the computer-patient interaction during playing contributes to the development of different motor skills. The use of computer vision methods allows the automatic guidance of the patient’s movements making constant specialized supervision unnecessary. The hardware requirements are limited to low-cost devices like usual webcams and Netbooks.
How to Cite
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share or adapt the work with an acknowledgment of the work's authorship and initial publication in this journal. Use of the work for commercial purposes are not allowed.
- Authors are able to publish the journal's published version of the work in other media (e.g., post it to an institutional repository or publish it in a book), as far as they inform the Journal of Accessibility and Design for All of that fact. When publishing their work in other sources, authors must mention the name of the Journal of Accessibility and Design for All, its ISSN, the number and issue in which the article was published and a link to the main page of the Journal of Accessibility and Design for All. Optionally, they can also include a link to the article published in the Journal of Accessibility and Design for All.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website), as it can lead to productive exchanges, as well as earlier and greater citation of published work.